☎️(+84) 90 448 8831
Notion (documentation & database)
Whimsical (wireframing)
Unity
Excel/Google Sheets
Powerpoint/Google Slides
I am an active senior game designer with more than 10 years working in the video game industry at different levels, and more than 7 years as a game designer. I excel at designing game systems, writing and maintaining GDDs, pushing numbers on spreadsheets, and I’m comfortable with hands-on tasks inside game engines.
University of Bradford, UK
Bachelor of Science in Business Management (2009 - 2013)
Cambridge University Press & Assessment
Certificate in Advanced English - Level C2
Issued Oct 2023
Credential ID C4421453
Lead Game Designer
2021-2024
Worked as Lead Game Designer of the game Rune Seeker at all stages: concept, prototyping, implementation, iteration, testing and operation. Tasks include designing systems, tools, wireframing, economy design & balancing. GDDs were primarily written and organized using Notion. Wireframes, mockups and graphs were in Whimsical. Spreadsheets were made using Google Sheets. Many other odd details and adjustments were written directly on ClickUp.
Founder & CEO
2018 - 2020
A game startup, making a web-based, text-based narrative game called Dẫn Truyện. In charge of game design, monetization design, project management, and other business responsibilities.
Lead Game Designer
2017 - 2018
In charge of delivering game concepts, writing GDDs, collaborating with art and programming, and co-PM. Documents and spreadsheets were done using Google Docs and Sheets.
Level Artist/Designer
2013 - 2015
In charge of environment art and level design of the game Blood Alloy: Reborn. The art was done using Graphics Gale, level blockouts and final asset generation were done using Photoshop.
PC/Android/iOS (Unity)
A cross-platform, simultaneous turn-based, card-based RPG, with five different gameplay modes.
PC (Unity)
A indie, 2D pixel art, action platformer by Suppressive Fire Games, with a fast-paced and combo-based combat system.
Android/iOS (Unity)
A (now defunct) 2D action platformer game for mobile platforms, with a PvP gameplay mode, featuring a custom level editor.
Web
A (now defunct) text-based storytelling game platform, where players take turn to use game mechanics to write coherent stories together.
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**Roguelike Map Generation (Vietnamese)**
A canvas demonstrating algorithms to generate random tile-based roguelike maps.
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**RSK - Tổng hợp chỉ số kinh tế game (Mixed Language)**
A spreadsheet demonstrating economy design, which also provides tools for balancing.
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**Combat Action Scripts (Vietnamese)**
A document denoting action scripts in turn-based combat, so game designers can use to quickly design combat skills instead of hardcoding into the game.
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**Sample Card Database (Mixed Language)**
A database of cards designed for turn-based combat.
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Currently collaborating as translator with Vietnam Game Developer Association (VGDA) to translate classic game design textbooks, which include: